Nakano Royal – 5.30.13
By kuroppi |

| Â | 
| Nakano Royal 1vs1 (2 character) tournament from May 30th courtesy of supersf2turbo, featuring Chabozu, Tomoza, Senbon, Okuyama, Nakano Guile, Kurose, Seo and Kita. | 
Nakano Royal 4.6.13
By kuroppi |

| Â | 
| Nakano Royal 2-character team tournament (4vs4) from April 6th courtesy of supersf2turbo, featuring Kita, Nakajima, PECO, Nakano Guile, Senbon, Seo, Mayumura, and Taï½¥tsumaki. | 
Nakano Royal – 3.21.13
By kuroppi |

| Â | 
| Nakano Royal tournament from March 21th courtesy of supersf2turbo, featuring Kita, Nakajima, PECO, Nakano Guile, YuuVega, Hanashi, Senbon, Seo, Koedo, Mayumura, Toukon and Takekawa. | 
Nakano Royal – 3.14.13
By kuroppi |

| Â | 
| Nakano Royal tournament from March 14th courtesy of supersf2turbo, featuring Nakamura, Seo, Combat, Takahashi, Nakajima, Kurahashi, Senbon, Kita, PECO, and Nakano Guile. | 
Nakano Royal – 3.7.13
By kuroppi |

| Â | 
| Nakano Royal tournament from March 7th courtesy of supersf2turbo, featuring Kita, Senbon, Combat, Takekawa, Nakamura, Seo, Kurahashi, Hanashi, Nakano Guile and Nakajima. | 
Nakano Royal 2nd Fighting Spirit Cup Results
By kuroppi |

| Kikai wins the 2nd Fighting Spirit Cup at Nakano Royal. | 

| 2nd Fighting Spirit Cup | ä¸é‡Žãƒã‚¤ãƒ¤ãƒ«Â ç¬¬äºŒå›žé—˜é‚æ¯ | ||
| Date: | December 29, 2012 | 日時 | 2012年12月29日 | 
| Location: | Tokyo, JAPAN | 地区 | æ±äº¬ | 
| Entries: | 29 | å‚åŠ è€… | 29人 | 
| Video: | YouTube | ビデオ | YouTube | 
| Brackets: | Link | トーナメント表 | リンク | 

| Name | Character | 

| Â  | Â | 1st | Â | Kikai | Guile | 
| Â | Â | Â | Â | Â | Ryu | 
| Â  | Â | 2nd | Â | Tencho | Ryu | 
| Â | Â | Â | Â | Â | Ken | 
| Â  | Â | 3rd | Â | Kita | Chun-Li | 
| Â | Â | Â | Â | Â | Cammy | 
| Â  | Â | 3rd | Â | Nakamu | Blanka | 
| Â | Â | Â | Â | Â | E. Honda | 
| Â  | Â | 5th | Â | Takahashi | Ryu | 
| Â | Â | Â | Â | Â | Ryu | 
| Â  | Â | 5th | Â | Nikaiten | Boxer | 
| Â | Â | Â | Â | Â | Sagat | 
| Â  | Â | 5th | Â | Gucchi | Ryu | 
| Â | Â | Â | Â | Â | Boxer | 
| Â  | Â | 5th | Â | Kusa | Chun-Li | 
| Â | Â | Â | Â | Â | E. Honda | 

|   |  | å„ªå‹ |  | 機械 | ガイル | 
|  |  |  |  |  | リュウ | 
|   |  | 2ä½ |  | 店長 | リュウ | 
|  |  |  |  |  | ケン | 
|   |  | 3ä½ |  | ã‚ã‚¿ | 春麗 | 
|  |  |  |  |  | ã‚ャミィ | 
|   |  | 3ä½ |  | ナカム~ | ブランカ | 
|  |  |  |  |  | 本田 | 
|   |  | 5ä½ |  | ã‚¿ã‚«ãƒã‚· | リュウ | 
|  |  |  |  |  | リュウ | 
|   |  | 5ä½ |  | 2回転 | ãƒã‚¤ã‚½ãƒ³ | 
|  |  |  |  |  | サガット | 
|   |  | 5ä½ |  | グッム| リュウ | 
|  |  |  |  |  | ãƒã‚¤ã‚½ãƒ³ | 
|   |  | 5ä½ |  | クサ | 春麗 | 
|  |  |  |  |  | 本田 | 


Super Turbo (SSF2X) in Tokyo, JAPAN
By kuroppi |
| What follows is a write-up of my ST experiences while in Tokyo, Japan. Everything presented here is only my OPINION based on nine days of experience. Please do not take my account as fact because your experience in Japan may be completely different. | 
| Time Table | |
| [9/5] Arrived in Tokyo, Japan | |
| [9/6] HEY Arcade (no event) and Nakano Royal (800YEN Freeplay) | |
| [9/7] HEY Arcade (no event) and Mi-Ka-Do (no event) | |
| [9/8] Mi-Ka-Do (Meet-up w/ Mattsun) and GameSpot Versus (Danisen Ranking Battle) | |
| [9/9] GameSpot Versus (no event) | |
| [9/10] HEY Arcade (no event) | |
| [9/11] GameSpot Versus (50YEN for 2/3 Sets and East vs. West Team Battle) | |
| [9/12] Mi-Ka-Do (500YEN Freeplay) | |
| [9/13] Nakano Royal (800YEN Freeplay) | |
| [9/14] Returned to Singapore | 
| In-depth information (in Japanese) about the ST events held throughout the week can be found here. | 
| 
 
 
 
 Overall Impressions When it comes to the strength of the players in Japan I felt like they had an extremely superior level of knowledge in terms of match-ups and character understanding. As a result it appeared that they would play at a faster pace with much more aggressive tactics (especially when it comes to Dictator). An example is their usage of safe-jumps and cross-ups. These two things were a staple of any knockdown situation with any character. Guile players would ALWAYS do ambiguous jump Short cross-ups or safe-jump Jab setups, Ryu players would do safe-jumps with Forward or Jab depending on the character with almost no cross-up attempts (unless it was a TATSU), and Dictator was just ridiculous. This coupled with an extremely strong understanding of their main characters made winning consistently against the veteran players nearly impossible (for me). | 
|  | 
| 
 Character usage in Japan was very hard to judge in such a short amount of time with the few places I visited, but I was very much surprised at the amount of Dictator players. He easily took the majority when it came to most popular character in my experience there. And the Japanese flying ability with Dictator was ridiculous at even the most average level. While average Dictator players didn’t have the strategy of their stronger counterparts, their flying, execution, and bag of tricks were just as vast and were extremely spot-on. | 
| Nevertheless, despite the amount of Dictator players between all four arcades, YuuVega seemed to be on a level all his own. His flying was on crack, every button was a mix-up, and he had some serious footsies that could not be cracked by many of the Mi-Ka-Do players. | 
| 
 It seemed that their strength boiled down to character mastery. Most of the players in my experience only play the metagame that is present when you’re reaching a master understanding of your character (counters, combos, match-ups, etc.). And I believe that it’s due to the amount of players that have reached this level that the team tournament format is much more popular. Team tournaments allow players to compensate for extremely bad match-ups, get more matches, and can facilitate the different types of mastery each player has achieved. For example, when I asked how Sasori’s team managed to win X-Mania, I was told that Sasori is extremely strong at a particular match-up while Sashishi was strong at an opposing match-up, so they could compensate for each other’s weaknesses. Another example is when I asked Sasori about his view on the Ryu vs. Zangief match-up. He said that when he plays against Pony, it’s 8-2 or 7-3 in his favor; when he plays Gunze, it’s around 9-1 in his favor; but when he plays Mayakon, it’s 10-0 in Mayakon’s favor. | 
| In terms of the differences in the ST culture of Japan, I found that there wasn’t much of a cutthroat competitive atmosphere. Although there were tournaments and epic team battles, it never felt like anyone was really ambitious about winning, and almost everyone seemed in good spirits during and after their matches (win or lose); everyone seemed to just gather to enjoy the game with people who share a similar hobby. | 
| 
 To summarize, the trip was short and sweet (unlike this write-up). It was very enlightening to see the way the Japanese players take on this timeless game, but it was equally saddening that I could not spend enough time to get a true understanding of the ST culture. However, I was very happy to be a part of the ST scene for the limited amount of time that I had. Everyone was VERY friendly and welcoming, especially the arcade operators (Mattsun, the guys at Versus, and the guys at Nakano), and it was truly a blast to be a part of an arcade culture that really appreciates the freedom to play these games and enjoy them in the company of others. | 
| I’ll be back. -Otoko no Mafin | 
- « Previous
- 1
- 2
- 3
 











