Translations of various Japanese fighting game terms and phrases into English including the glossary found in Yoga Book Hyper.
Japanese | English |
---|---|
足払い – ashibarai | Sweep |
当て投げ – ate nage | Tick throw |
安全重ね – anzen kasane | Safe jump |
裏ガード – ura GAADO | See gyaku GAADO |
起き攻め – okiseme | Setting up an attack on a downed opponent |
押し合い判定 – oshiai hantei | See sonzai hantei |
表ガード – omote GAADO | See jun GAADO |
開幕 – kaimaku | The very beginning of a round |
固め投げ – katame nage | See ate nage |
気絶状態 – kizetsu joutai | Dizzy |
逆ガード – gyaku GAADO | Inputting a block command as though your character were facing the other way (for crossups). Also called ura GAADO, mekuri GAADO. |
キャンセル – KYANSERU | Cancel |
硬直 – kouchoku | Recovery (The period during which an attacking character cannot move.) |
コマンド – KOMANDO | Command (The input used to perform a special or super.) |
コマンド系キャラクター | Characters that do not have charge moves. Frequently shortened to KOMANDO kei. |
順ガード – jun GAADO | A ‘regular’ block, when it is necessary to differentiate between this and an ‘ura’ guard. |
正面ガード – shoumen GAADO | See jun GAADO |
スカす – SUKAsu | Causing your opponents attacks to whiff. Standing just out of reach of the opponent’s attacks, using invincibility to cause their attacks to whiff, etc. |
先行入力 – senkou nyuuryoku | Inputting the command for a special with just the joystick in advance. |
存在判定 – sonzai hantei | 存在判定 – sonzai hantei |
対空技 – taikuu waza | Anti-air. |
溜め – tame | Charge |
溜め系キャラクター – tame kei KYARUKUTAA | Charge character |
溜め技 – tame waza | Charge move |
中段技 – chuudan waza | Overhead |
通常技 – tsuujou waza | Normal |
通常技ダウン – tuujou waza DAUN | Sweep (Knocking your opponent down with a normal.) |
ツブす – TUBUsu | To ‘beat’ an opponents attack with one of yours. |
転倒 – tentou | Sweep (see tuujou waza DAUN) |
同時押し – douji oshi | Pressing multiple buttons at once. Mainly for double lariat or TAP. (Mainly for double lariat or TAP.) |
特殊技 – tokushu waza | Command move. |
突進技 – tosshin waza | Attacks such as Blanka’s ball and E. Honda’s headbutt that fly towards the opponent. (Not sure if this includes boxer’s rush punch |
飛び道具 – tobi dougu | Projectile. |
トリガゴ – TORI KAGO | Forcing your opponent into the corner, and trapping them there. Corner trap. |
投げ返し – nage kaeshi | Throwing an opponent that is trying to throw you. Throw reversal. |
投げハメ – nage HAME | A throw that can only be escaped with an invincible reversal. Sometimes used for normal tick throws. |
2択 – ni taku | Setting up a 50/50 guess for your opponent. Typically between a throw or invincible special, or between an overhead or sweep. |
ハメ – HAME | Attacking where your opponent cannot escape. Typically Zangief going from normal attack -> SPD, or Akuma jab shakunetsu spam. |
必殺技 – hissatsu waza | Special move. |
必殺技ダウン – hissatsu waza DAUN | Being knocked down by a special move or special throw. Results in slower wakeup than being knocked down by a normal move (‘tsuujou waza DAUN’) |
ヒット確認 – HITTO kakunin | Hit confirm. |
ヒットストップ – HITTO STOPPU | Freeze that occurs for both players when you strike the opponent. Only the struck player stops if the attack is a projectile. |
ヒットバック – HITTO BAKKU | Pushback. |
ピヨる – PIYOru | Dizzy. |
吹き飛びダウン – fuki tobi DAUN | See hisshouwaza DAUN |
ぶつかり判定 – butukari hantei | See sonzai hantei |
フレーム – FUREEMU | Frame |
待ち – machi | Reacting to your opponent’s moves. A play style that depends mainly on this is called 待ちプレイ (machi play) |
無敵技 – muteki waza | A move with invincibility. |
めくりガード – mekuri GAADO | See gyaku GAADO |
予約入力 – yoyaku nyuuryoku | Where you can hold the last directional input of a move before activating it. Chun’s super, E. Honda’s super and oicho. |
リバーサル – RIBAASARU | Reversal |
リバーサル技 – RIBAASARU waza | A move used as a reversal |
連続技 – renzoku waza | Combo |
連打キャンセル – renda KYANSERU | Renda cancel |